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This game had me on my toes: having something to chase through an obstacle-ridden area creates some very fun and engaging gameplay. The only thing that came to mind after playing it is that the game lacks some visual feedback: it looks nice and is very legible, but it's not always easy to tell whether or not I've hit something or if I've been hit, and it doesn't look/feel as impactful as it maybe could. A little white flash, a short pause in shooting, and perhaps a single extended frame of the enemy being hurt (old-school style) could go a really long way. Altogether it is a very nice jam entry. Gonna check your updated version right now!