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(+1)

This is such a programmer reason: the x axis is 64 pixels wide (indices 0-63), so the timer you see at the bottom of the screen is moving 1 pixel per second! I could have:

  1. kept the timer 60 seconds long, but then the bar wouldn’t fill up all the way, or
  2. multiply the timer value by a constant to get the correct length for a 60 second, but that used more characters than I wanted

t()*1.066

63 seconds felt like a good enough compromise to me! If I develop this game further without the character restriction I’ll likely make it 60 second games.