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>  you can't attack with the skill menu open
You can still play on half the screen when one menu is open

> remove STR replace it with PAtk
nah

> Sub Attributes in the skill description
Let's say with a Sword equipped you 'Basic Attack' skill will display Melee Attributes (not explicitly) and when you swap with Bow it will now display Range Atk/AtkRt/Hit/Crit, people can distinguish that.

> enough enemies in an area to keep you in the curve
Nope, everything is random, it depends the generated area's size on how many can spawn so it wonn't get to crowded too early. In the new build though in later levels spawn points get a chance to spawn multiple mobs.

> Priest Buffs
Yeah those need to be learned to efficiently use & cheesed.

> bolt orb
the small explosions bolts make are just vfx, Orb explosions are different though

> build shill
It's guide to use Priest Buffs so we can see how basic attributes interact with each other, Channeling mechanic, resource management.
This is a singleplayer game so I have the Priest Skills help you help yourself, but you can go pure and hardcore in your build route too.