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A jam submission

Ero WitchesView game page

A Madoka Magica erotic fan parody HRPG
Submitted by madodev — 2 days, 23 hours before the deadline
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Ero Witches's itch.io page

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Comments

Submitted

Played through the first dungeon and a bit of the second. Having to get all my megucas' clothes ripped off and then fight naked in order to raise their Exhibitionism levels was amusing lol. Nice integration of porn + gameplay. I liked the conversations after battle too, the dialogue was pretty funny. Getting a yuri h-scene was a nice reward after beating the dungeon.

The game felt a little grindy but not too bad. At least you can restart the dungeon easily so it always feels like you're making progress. 

I wish Homura was playable. It would be more fun if she joined in on the action!

I noticed Sayaka learned Fire Spear, can all characters learn each others' moves? Doesn't fit lore-wise but I guess it was for game balance.

As a Madoka enjoyer I give this game a thumbs up! Looking forward to your next one!

Submitted (1 edit)

I actually played an early version of this, I still have the save files on computer when I loaded this one up! I remember playing up to the stage after fashion before I gave up, so I'll try to compare my experience for the first two stages on this version.

Most people have commented on the great graphics and sound, so I'll comment on the gameplay.

Improvements From Before

  • Having the bridge open to the first stage's boss was a nice touch, reduces the "I have to do this AGAIN?!" feeling that I had before. As a consequence the small bridge leading to 1-2 was removed, but it feels much better now.
  • I had quite the surprise at the middle bridge drop that was passable before.
  • The "more lewd = beat boss" is more pronounced now, the first time I reached the boss and lost, I wondered how I was going to get past it since everyone was close to max level. Then I realized that everyone on the team had an extra skill or two after being lewded, it was a really big "aha!" moment for me. I feel like "this boss is beatable" rather than the previous "this boss is unbeatable"! P.S: I never figured this out until this version

Fashion Stage Specific

  • It is possible to blitz the middle and reach the 2-1 boss underleveled/stanceless by jumping into the black pitch in 2-2. Because if you only have one person left, you can evade the fashionistas quite easily. Unsure if intentional.
  • This stage really played with my mind because there are only max 2 corset cutters and heel cutters. But there are four characters. So initially I thought the way to beat the boss was to have 2 on offense and 2 wobblies. After losing a few times and having to heal at Kyubey's I found out that the items recharged and just spammed Kyubey.
  • This is something that you don't really realize naturally, that Kyubey recharges items, so it could be more prominently made known.
  • Because the witches are already wearing corsets and heels in their default outfit, it's difficult to tell at a glance visually how much of a problem the stage's mechanics are.

On Finished Product

  • Monster info overlap overlaps with attack skills, it makes looking things up feel a little cluttered. Maybe turn off skills UI when monster info is selected?
  • There's some grindiness to it, but far less than in previous versions. Reaching stage 2 there was quite the gap in time between me beating the boss and having to go through the fashionistas in 2-1 again. Perhaps there could be an exp boost after reaching a certain point or the boss room? Unsure how to balance this.
  • Finished product reminds me of a very fleshed out Execution Dungeon from Demons Roots. Combat is harder than normal and feels like Homura is punishing them for something. If so, Kyubey should mention something like "don't expect a purity run" or something like that to set expectations, otherwise a new player is going to get frustrated trying to beat this like a normal RPGMaker game without interacting with lewd mechanics.

Overall, I quite like it, this version makes me want to come back to play again when I have time rather then having a strong feeling of "being stuck", which is a good sign!

Submitted
Deleted 353 days ago
Developer

Yep, that's the way to play. You die but the experience is kept, so eventually your levels are high enough to beat the entire level.

Enemy stats are visible in the menu you get by pressing the button with an exclamation mark during combat. But I agree that it isn't very visible.

Thanks for playing!

Submitted

Beat the first dungeon. Video (of course it is not a youtube link): https://files.catbox.moe/pjf96o.mp4

First off, your game has fantastic graphics. It surprised me that there were so many different levels for the undress mechanic and also they are reflected on the overworld sprites and the mini-cutscenes when the status advances. If you keep that level of detail later on, I imagine that people who are into the different niches will be very happy. The icons are also eye catching and unique.

Battling feels nice and the system is very forgiving difficulty-wise, so it is just a matter of throwing yourself into the grinder until your madokas are leveled enough. I also got surprised by not being able to escape the dungeon, makes perfect sense. 

An option for borderless fullscreen would be nice. I recommend you to replace the default godot icon for the .exe with the icon of your game. Also an option for SFW mode could be nice. It is a shame that the enverionment is not very interactable save the necessary parts to advance the dungeon.

Sayaka and madoka did most of the heavy lifting in my fights while mami was... kinda there, scratching the monsters. I tried debuffing the final boss a lot to make it easier to handle but maybe I should have just gone full aggro.

Sorry for skipping the ero scene at the end, I don't think it adds much to record it without voice commentary.

All around I'm pleased with the quality of this. Very nice work!

I liked the graphics and the music/sfx. I liked that you displayed a different sprite as the girls got undressed.

Submitted

Had a go at your game, even if I'm not into into porn games and know nothing about the source material.

Cool things:

  • Overall art, seems quite well done to me. I specially liked all the different face animations during conversations, which gave the girls a lot of personality.
  • Writting. It's funny and lighthearted, at least what I saw of it. Random convos after combat is a big plus.
  • Music is nice. Comfy during exploration and fast paced during combat, as it should be.
  • Stats are well explained, and so is the tutorial. Short, but filled with useful information.
  • Combat is cool, I like that it seems to have a focus on buffs/debuffs. Reminded me of SMT a bit in that regard.

Not so cool things:

  • Is there no fullscreen option in the desktop version? Maybe I missed it?
  • Is there no way to check which icon represents which buff/debuff during combat? Those became obvious after a while, but during the first fights I just didn't know what each one represents.
  • Minor thing, but I think it'd be cool if you showed the name of the skill you have selected when aiming it at an enemy.

Overall I think this is a pretty cool game which any fan of the genre could enjoy, specially thanks to the not-mindless combat system and the fun dialogue. Good job! Too bad I'm not into H games. ^^u

Developer

I've added the full source code at https://madodev.itch.io/ero-witches-downloads?secret=S0ugdGJfKkjZaZI64p81B05YE for those who are interested in making a similar game in Godot. I'll remove this link after the DD.

While you're at it, I'm mostly looking for feedback that can be used for the next project. So please consider Ero Witches as a fully completed product (since it is) and tell me what you are missing (primarily QoL or designwise). All other feedback is also appreciated of course.