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Cute game, I like the idea of alchemizing the world around me.

This might be a lack of patience talking but I think a lot of things in the intro could be condensed. The tutorial has a lot of text explaining systems back to back without letting me try it out after to solidify that information. When the mayor took me to every shop in town I had forgotten where they all were by the end of it and just ran into doors looking for where to go, this could be helped if the buildings had unique props to show their purpose. I'd prefer if the tour had me interact with the shops as they were needed as well rather than all at once so I could see their function before moving on to the next one.

The main town is quite large and empty, very easy to get lost in. Comparing this to other RPG towns like Dragon Quest which are much more compactly designed and easy to see what purpose most buildings serve.

Got killed by a bee when I went outside, not really sure how I'm meant to mitigate damage when the melee attack locks me in place, am I meant to wait for the enemy to attack and punish or just heal off the damage as I go?