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Thanks for playing!

Kinda weird how in Test-2 the blue levers aren’t synched so they all depress when you step on the first one.

They never did that, but I like the idea of synching all levers of the same color together, I will try it out.

Asking for a fairy to stand on 2 different tiles in Test-5 is really weird. It feels like cheating.

Other people have said the same thing, but for me it is a really useful tool. I will need to find a way for people to find it less janky.

In Synchronized Jumping, I managed to poke the toad on the upper right with the blue fairy so fast that it was still chewing on the busy fairy that had been standing on the right blue switch. Doesn’t break the level, but it seems unintended.

It is an interaction I have to rework.

The way fairies jump when standing both on a button and the force field arrow that it activates feels super jank, notable in Synchronized Jumping and Forced Advance.

Yeah, agree. I have better tools for that interaction like the bridge but wanted to restrict myself. I might need to introduce the bridge earlier to avoid this kind of situations.

You might also wanna consider not having the fairy turn when flung by a force field. I think it’d look better in some situations.

Interesting idea.

genuinely don’t see how Forced Advance can be completed. There doesn’t seem to be any sequence of moves that can get the blue fairy from poking the bottom right toad up to the flag I saw your first hint for Forced Advance in the thread and was able to solve it. Now that I understand the solution, I think it’s actually a really good use of misdirection and I hope you don’t change it too much. I think giving the player an earlier level that uses the same way of getting around would be a better way to make it less of a leap in logic.

It is a level that resulted much more difficult than I thought. I decided to not change it much and leave it as an endgame level. Making an easier level inspired on it sounds like a good idea.

You seemed to be worried about the brave fairy being OP in the threads, but she doesn’t seem too bad.

Here issues come mostly in level design, but yeah she isn’t as powerful as I thought and was very well received, which makes me happy.