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(+2)

Really amazing presentation and music !

I also really like the fact that you made a level select in the menu to be able to see more than level 1 if beaten down by the difficulty :p

One thing i was a bit confused about though is the rhytm aspect, it seems obvious from how the enemy attacks and all seem to sync to the music’s beat, but the parry and shooting didn’t seem to work like that ? some shots had really slow firerates while other seem to shoot fast for a given time or ammo count ?

Now this confusion aside i still really like it, the spritework is really cool, i dig the cyberspace kind of setting with the scrolling grid backgrounds, and the music like i said is awesome !

Well done :)

(1 edit) (+1)

The parry and shooting were designed to work not on beat.
I tried to experiment with a "player parry to the beat" kinda deal but it was impossible to implement with the power up mechanic! Projectiles would have to go at like mach 10 and you won't have the time to send some of your bullets, actually not a bad idea without the power up mechanic but it would be a completely different game, maybe another time for that one.
As for the shooting I tried that but it was way tougher to aim when your bullets moved to the beat also you sometimes wouldn't know which bullets was yours or the enemy's when there was no beat to moves them around.
Each power/weapons has it's own firerate, ammo count and speed, no link to the beat.

Thanks you for the compliment though! The team killed it with the music and visual and I'm proud to have worked with them.

(+1)

My bad then, i thought it was supposed to be synched cause sometimes the parry didn’t seem to work and the wild differences between weapons got me a bit confused as well ^^’

But no problem your team surely did kill it with those visuals and that OST :)