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(1 edit)

I happy to see another sci-fi hexagonal incremental.

A bit of feedback...

1) When starts game I straightly confused, I click onto field and... nothing... (Game expand into full-page, but not tell me to need F11, and personally I prefer to play windowed mode, but game won't resizes and building panel fully hidden beneath bottom of screen, FullHD windows but 3-lines taskbar + bookmark bar in chrome)

2) I think you You spent a lot of time to make smooth anims, but for me, it's feel like "Annoying generator +1 angry multiplied for every building in your mental queue". And slow anim + hidden cursors make me feel like page hangs.

3) I think for hexagonal map instead of just a list of building, need a bit more spatial relation between buildings.

Sorry if my English too bad or my feedback seen too negative.

Nah, no worries, the feedback is appreciated.

1) That is on the list of issues. The game was originally made to be standalone, and the browser version had some unforeseen issues with scaling.

2) Good to know, will add an option to speedup/remove the anims.

3) I'm not sure what you mean by this comment. 

re 3) I told about territorial effects like buffs by neighbors etc. I think hexagonal grid way cooler if wider influent onto gameplay...

(+1)

ah, I see. Yeah, something like that is planned for the future.