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There are currently no animated H-scenes. We have a funding goal for them, but as of right now  no.

You may be surprised to learn that more games do very similar methods to us for their Android builds. Being A Dik is probably the most well known.

Android .apks have an inherent limit of 2gb, and going over that for an Android app requires either direct download capability (which as an indie game, we don't have) or a multi-asset package system like we have now.  It was either this or no Android build at all.

I mean that's fair. I have no idea how big the game actually is, if it can even be compressed to under 2gb

The game is currently about 30,000 renders and roughly 30 hours of content, with 60 more chapters to come. It's just big.

How big would the game be if the files weren't conpressed?

If they were still raw PNGs, the game would be probably 5-7 times as large as it is now.