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Ooh, that's so good! I was going to have her interviewed by Hazmos at the end, and have no memory of what she saw, but I love the idea that  maybe she instead kinda blacks out, leaves through the fontanelle, and ends up getting picked up by this sub... Yeah, let's throw more at her before she gets outta there  - LOVE IT. I will let you know how this goes! Since I'm solo'ing it, I know there is a chance she might die, so we'll see haha. I'm playing it kinda careful because of that.

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Poor thing! Yeah, I'd love to hear how you get on.

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Awesome! It was so much fun! My character actually managed to find one of those flechette guns in TEL-022, and it was perfect in the sub against those eel things (I was afraid to use a gun or grenade due to a hull breach). The flechette gun is super rad. The sub got super run over but she managed to escape with the Captain in the escape pod... there was a lot of drama and stress involved and I started to think I might get a cool short story out of this. I had her end up rescued by colonial marines who have a space station base orbiting UPB-154. So she's on her way home for some much deserved R&R. I'm thrilled my PC is still alive - I like her! Thank you so much for creating TEL-022 and the cool suggestion for where to go next - I'll be keeping an eye out for any other Mothership stuff you make :) I'm super happy I was able to get both a digital and a hard copy of Thousand Extra Light and I plan to laminate the bookmark to use it for all my solo adventures!

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I love this. Thank you for taking the time to report back. It's awesome hearing about the solo procedure stuff working in other modules. This has made my day.