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Excellent concept, really smooth to play as long as you use a gamepad. I presume we're at 'proof of concept' level, and you're looking where to take this.  Something like a 90-degree yaw on the shoulder buttons would be nice for doing the 'dramatic tight gaps between buildings' thing. Further down the line, maybe a speed boost for a 'dive' , and a little more fluidity on the animations and all that, but I think that's way off for now. Carry on! Great little tech demo. 

Thanks for playing!

I'm definitely thinking about giving the player a 'divebomb' move and some sort of 'airbrake' move that would allow for tighter turns and maneuverability.