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(+1)

I had a great time with the demo but I think there were a few things that weren't properly communicated, mostly, it seems, due to the lack of a tutorial. There seemed to be ladders all over the place that I just couldn't climb and an enemy type that appeared to be immortal while spawning new enemies. The lack of any progress saving checkpoints was a little tiring as well considering the overall pacing of the gameplay. It's a solid concept and I had a blast playing, just some general quality of life stuff.

(+2)

Hi, thank you for your review and the time taken to note the very much  appreciated insisghts. Today we had a public testing at the German Dev Days and several users miskept the posts as  „ladders“, too. Something among many other observed details we are definitely going to fix. Same with the pacing.  Right now we intend to make the progress up to the final version transparent. So, if you like check in once in a while and judge wether or not we are improving. 

all the best,

Guido

(+2)

And I forgot: the vid you made is awesome. This helps us.  We are a small two person enterprise and we played it while developping so often, that we need to see what other users feel like when playing it the first time. In Germany we have a nice word for this: Betriebsbindheit - working blindness. Very much appreciated.

Guido :)