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Hi! Thank you so much for taking the time to play and give feedback! I do have a build in progress with the scissors as the cursor and I agree that would add a layer of visual feedback to guide the player even further.

To answer your question about the trading mechanic : I am toying with the idea of the trades being more beneficial to hold off for as long as possible, I.E the first trade being 5 stars for 1 pair of scissors, but a future trade being  something like 12 stars for 3 pairs of scissors - encouraging players to take increased risk for a better reward in the future. Of course, the current build leaves this completely ambiguous to players, so it's only through multiple plays that the risk / reward would become obvious. I think this element would definitely require more refinement and playtesting to determine if its right for the game, but I think it adds something special that helps it stand out from other games within the genre. :)  

Thanks again you for your feedback I really appreciate it! - Lauren 

Cool, yeah that makes sense, thanks for explaining!