First of all, I love the idea of adjusting walls to navigate the game rather than direct action from the player. I think there are a lot of interesting puzzles that you can do with that.
Also, I think the controls work quite well and I like the point-and-click movement with the grid.
If you build upon this, I think I'd suggest introducing the enemy who can move through walls in later levels, and be careful about how you do it. I think there's a lot to explore with setting up walls to avoid enemies before subverting that mechanic. I think it also really shifts the gameplay from a slow-paced puzzle to something closer to action requiring urgency from the player.
A reset button would be a really nice convenience for the player!
I really like this concept and would be interested to see more!
Also, I'm curious - this was made with Godot, right? How did you implement the pathfinding?