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For Aura I decided to keep real world feedback simple (there are some debuffs that you get like it becoming harder to read books, getting a willpower malus when being offered to wear cute clothes etc) because the game was already kind of complex to design with stuff like the collar removal for instant wins at the price of corruption and thus influencing the real world through that. Adding strong feedback from the real world would then create a sort of feedback loop which was afraid could get out of hand and back then I didn't exactly have the community to test it.

But I would be interested in doing that kind of more feedback loop progression based approach in my next game.