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Hello from tonight's stream! I played this game for a while and I was very impressed by it. I like the constant momentum, the shifting field (I'm assuming the purple outer field marks an area where the base is in the middle), and the refusal to use invincibility frames. That said, I do think bosses should apply a knock back to prevent the player from dying fast. If you happen to mess up the controls (which I find happens a lot), you end up stuck on enemies for a moment. For bosses, this guarantees death. A knock back for bosses would the player to correct their mistake faster without being as punishing.

Also, it was the general opinion of the stream that the music could use an update. We assumed it was stock audio.

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Hi Hythrain, we just finished watching your stream's recording and it was a lot of fun. All your comments were very constructive and we were able to learn a lot from your experience with our game. We learned that the use of the Shift key for going faster was not that obvious, but we loved the part where you found it at the end. Your comment for the knock back is noted, it could be a good way to be a little more forgiving with the players. For the music, the only stock track in the demo is the Game Over one. All the music in the menu and gameplay is licensed from the artist Tonebox.

Thanks again for playing, your awesome feedback helps us improve our game!

P.S.: We fixed the second control mode in 0.2.34