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Uh... I went to options from the main screen and can't leave it now... That's annoying I had to alt f4

something is messed up with fullscreen on my laptop. The character names are cut off on the left side.

I don't know what's going on but my arrow keys aren't working so I couldn't move my character. So can't play.

Right click is back and wasd is move, not arrow keys.

What resolution are you playing on? I've done absolutely 0 testing with non-16:9 monitors so that may be the problem.

(+1)

Gonna try this again now that I know the controls.

My laptop screen is definitely more square. 16:10? I don't remember, it's one of the new thinkpads. It's fine on my monitor.

I think honestly this is the best written game I've played from agdg. Characters felt believable to me, the story and world were engaging. Great writing.

The main screen with an eclipse and the weapons in the ground immediately makes me think "Berserk." I'm not sure you want to remind players of a different story so early in your presentation. Maybe there's not supposed to be any connection to berserk but I'd be wary of something that could be interpreted that way. Edit: now that I get into the story and see that it's about a band of mercenaries I'm doubling down on this.

It feels like archers can only shoot very short distances which is immersion breaking for me.

The perspective looks off with the guy behind the lady. It's as if the lady is standing on a box.

Now I can't stop looking for this and I feel like it's off with other character pairings.

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If Lucerne provides a buff to nearby units, it would be good if I could see that on the unit info screen.

The game is currently showing me for all characters that their only item is a healing staff. Preventing me from using any items. This was in mission 2.

It's difficult to visually see what characters still have their move. I also have trouble telling if I have a character selected or not.

Estelle should be interactable with on the map. She doesn't have to fight, but I think walking up to her and her saying "I'm too scared to move!" would be sufficient. Otherwise it seems odd to see someone who is just standing there with no explanation.

Isn't Leonard's getup a bit much? No one else is letting a nipple hang out. I think I could accept it if I'm given an explanation, like it's traditional garb for his family or something.

I need the ability to trade only a couple healing potions, not the whole stack.

I traded potions to Cassias and then after that I still get the option for Items. I can go into my items and see the potions but not use them. I guess I can't trade and use item in the same turn which is fair but this should be better communicated to the player.

What is swift winds? I can't figure out how to use it. Edit: oh I don't have to select anything around me.

In the mission where I face Euphemia, I'm initially prompted by the dialogue that I should run through and escape. But that's not the right strategy at all and it also is not the win condition. This is confusing.

Overall great story, serviceable combat, can't wait to see more.

Thanks for deciding to give the game a second try. Sorry for the issues the first time.

Perspective on character art in general is kinda fucked on the art. Every time I make a new one I try have a bunch of the other portraits pulled up in the same file next to it so I can look at them side by side and make sure everything lines up but it always ends up somewhat messed up. Something I have to work on I guess. I think Duke Circe and Estelle are the worst in terms of looking out of place.

You actually can see Lucerne's buff on her stat page but I get that it may not be that intuitive, you have to hover over the skill icon which should show a popup (though there is an issue where it will go off the side on 4k monitors if that's what you're using). I'll try to make skills more obvious next time.

Sorry about the heal staff bug. Another anon found it the other day and I wasn't able to figure out how it worked until earlier today. I've already fixed it on my end but I wasn't going to release a hotpatch because I want to do some more extensive testing to make sure the fix didn't introduce a new bug.

You should've been able to use the potion, the keyboard controls for the inventory menu where a little janked in the build, sorry about that. As with above I think I've got that fixed but I'm still testing.

For the last mission I agree that the story-gameplay synergy could be a little better.  Maybe I can have it so Euphemia is physically blocking off the exit... I'll have to play around with it.

Thanks for the story praise, it's honestly the last thing I was expecting this DD. And spicing up the combat is going to be my next big goal because I feel it is a little plain at the moment.