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A jam submission

Cubenomics - A Cube and Ball Puzzle GameView game page

Line rider meets puzzle. Draw lines to guide the ball around a cube using gravity and puzzle mechanics.
Submitted by Narwaffles (@narwa_rp) — 2 days, 15 hours before the deadline
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Cubenomics - A Cube and Ball Puzzle Game's itch.io page

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Comments

Submitted(+1)

Pretty fun, though extremely broken at times. Specially around corners.

https://litter.catbox.moe/40xmlh.webm

I think some QoL could be having hotkeys for the UI as well as interrupting playmode by drawing. Sometimes the physics aren't consistent when just hitting play twice, that bugs me a little.

Developer(+1)

Thanks for playing. Glad you enjoyed it. Fixing the physics is a top priority, getting it consistent is definitely something I'll try to fix asap. Someone else also mentioned being able to interrupt playmode by drawing so I'll definitely add that in as well, seems like a good idea, I never even considered it before. There are hotkeys for the UI unless you're talking about the menu, although the hotkeys for the drawmode UI isn't exactly the most well conveyed. I'll see if can make it move obvious without interrupting gameplay. Thanks for the feedback I really appreciate it, I hope to see you next DD. :)

(+1)

More fun than it first seems. Needs some QoL for faster iteration. Trying to edit mid-run could perhaps kill the puzzle and let the player draw straight away. Physics being non-deterministic hurts the game. It would be nice to have a fast forward button. The game feels more natural with the speed modifier maxed out as a baseline, but that makes line drawing randomly go all over the place. I don't know if what you did with those button designs was intentional, but they are distracting.

Developer (1 edit) (+1)

Thanks for playing the game, I'm glad you found it fun. I'll look into adding some better speed modifiers so that the ball goes overall faster for a better runtime. Currently it's just a slapped together speed increase that changes the speed of the entire game so it can cause some issues. Physics is almost deterministic but there's still a few kinks, which I thought was good enough. Thanks for letting me know its still noticeable, I'll focus on making it deterministic (probably some bug from old code, gonna take forever to find it). When you talk about the button design do you mean the buttons on the cube/puzzle or the UI buttons? If you're talking about the buttons on the cube, is it too bright? or is it the colors that are distracting? or the image itself?

(+1)

>When you talk about the button design do you mean the buttons on the cube/puzzle or the UI buttons? 

The ones on the puzzle.

>If you're talking about the buttons on the cube, is it too bright? or is it the colors that are distracting? or the image itself?

The shape itself. I keep reflexively drawing lines on them. As a wise anon once said... "Google The Witness".  

Developer

Changes since last dd are mainly visual. Current goal is to get the game to not look like shovelware. Any and all feedback is appreciated.


Changes Include:

- Added ball and line color customization, (In Gameplay menu)

- Updated backgrounds in Sectors 1, 2 and 3.

- Sector 1 has a new background.

- Sector 2 has interactive pyramids, ground texture, and background.

- Sector 3 has moving cars and a blimp. Cars also have an event attached, activate by pressing "k". This will be changed to be caused by random chance in the future. (Takes a few seconds to activate, pay attention to right side of the road)


- Lock buttons now have a texture.

- Activating the speedpad now has a sound effect and visual effect.

- Cycled levels. Levels for Sector 2~4 are different than in Demo 4.

- Updated lighting.