Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I was like "why he ain't movin'", then a whole new world opened up for me ;-) Really great innovative game, I applaud you for it. I do think one could think about adding an "aiming corridor" that indicates the current target rather than the pull direction. I wish I knew a little better how far I could get with the power of my jump, especially when I have to cover big distances.