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Alright, so the issue is actually that there is no provision in the plugin for animated enemies to request a motion at all, so they never do. I believe this was a compatibility concern, as attempting to call a motion on an ordinary battler would cause a crash. I'll have to look into how to enable this for animated enemies, that might take me a bit, but I'm on it.

hey just checking in if there was any provision added to get the animated enemies to request a motion

Sorry, I haven't gotten a chance to look into it yet. It is in the pipeline, but it's a busy time of year right now.

understandable! :) best of wishes!