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reginaldbrown912

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A member registered Jul 04, 2020 · View creator page →

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Here is one example, the plugin  strips all of these as unused even though they are splash screen needed files. Also the Poker game is a Common event driven setup where the cards  are linked to var.   


["{\"Image\":\"pictures/ROCa3\",\"Sound Effect\":\"{\\\"Name\\\":\\\"\\\",\\\"Volume\\\":\\\"90\\\",\\\"Pitch\\\":\\\"100\\\",\\\"Pan\\\":\\\"0\\\"}\",\"BGM\":\"{\\\"Name\\\":\\\"\\\",\\\"Volume\\\":\\\"90\\\",\\\"Pitch\\\":\\\"100\\\",\\\"Pan\\\":\\\"0\\\"}\",\"Sound Delay\":\"0\"}","{\"Image\":\"pictures/controllerb\",\"Sound Effect\":\"{\\\"Name\\\":\\\"connect\\\",\\\"Volume\\\":\\\"90\\\",\\\"Pitch\\\":\\\"100\\\",\\\"Pan\\\":\\\"0\\\"}\",\"BGM\":\"{\\\"Name\\\":\\\"\\\",\\\"Volume\\\":\\\"90\\\",\\\"Pitch\\\":\\\"100\\\",\\\"Pan\\\":\\\"0\\\"}\",\"Sound Delay\":\"0\"}","{\"Image\":\"pictures/Bofynebunnies\",\"Sound Effect\":\"{\\\"Name\\\":\\\"Mizuki/Intro/wearethebofyneunit\\\",\\\"Volume\\\":\\\"80\\\",\\\"Pitch\\\":\\\"100\\\",\\\"Pan\\\":\\\"0\\\"}\",\"BGM\":\"{\\\"Name\\\":\\\"\\\",\\\"Volume\\\":\\\"80\\\",\\\"Pitch\\\":\\\"90\\\",\\\"Pan\\\":\\\"0\\\"}\",\"Sound Delay\":\"0\"}"]

So I tried it on a backup copy of a project I did, and it found a lot of files, which is to be expected, so I went ahead and let it remove the files it found just to see what would happen, and  it stripped audio files that are used around the title screen area, it removed images from mini games I have set up linked to a plugin and not sure what other critical files it may have removed, and if you want to restore those files, you have to manually put them back into the location they were in. So if you use this, you will either have to do each file one by one   which may take a good while and really think about is this file actually unused or linked to a plugin command. 

I think this is pretty cool idea, but I  think having a tool that can do this with a deployed project  would be beneficial. I have files I know are not used in my project by design, but if I want to deploy a demo while I am still working on my project, having something that can do file removal of that instead of a project would go far. 

I literally was thinking about doing a card battle game based with  visual battles on my games world and low and behold you  come through with this.  You truly are an angel lol.

np, I  hope to have something in like 2 weeks, getting ready for an inperson  demo event for my game so focusing on that.

Its been a while since I  used MV, but sure I  think I can get something for mv sometime coming up. 

Do i have an immediate need for this... no... am i going to buy it anyway... yes lol

@gmail

This plugin is a  hidden gem for sure!

Coming back to say that with this plugin, I   seemingly was able to create a nice counter attack system which is a big deal using the ftb battle system.

they are like power rangers, but clerics!

so glad to hear it!! 

you wouldnt have an mz version of this in the works by chance do ya

ohh this is fire!

Great time! job well done!

hey fam! I  haven't  messed with it yet, I  went a different direction with what i was doing.

amazingly awesome!

I am totally digging this! This is still in production right?

looking forward to trying this out. I wont need it for my current project but the gears are definitely in motion. 

Awesome!!

Just a quick inquiry on this one, if i wanted to change the color of the text depending on the event , is that possible with this? Also if it is possible, Can I  then change the color of  an event to a different color later on, for example if I have an npc who has something important to say, and I change that color to Gold, but after that quest is done and I have that npc on a different tab in the event manager, can  I have it where I can then change that text to white? I hope that makes sense lol.

Fair! I dig it!

Any idea if this has any conflict with  Vistustella events move core  , last year I tried one that did something similar but there was an issue with that plugin and I  never figured it out. 

these look really cool

A  shout of  to this plugin, really adds depth to combat, everything just looks so much more natural when everyone blocks things at times ya know.  

Just purchased this and scanning over them, these are some pretty interesting fonts, and the price on the sale is just amazing, heck even at 190 that would be an affordable deal. I paid 20 bucks for a font from a user before so this was a no brainer.

(cheer)

Think I got it, so I downloaded it to another computer, Zipped the file, put it to my google drive then downloaded it to my pc from there...I think bit defender didnt like the fact that a .js was downloaded and must have done something to the file.

also on thing I can try is removing the plugin and readd it, when I updated the plugin I copied it over and hit refresh, maybe something hung up there too. I'll report back. Thanks

I'll give that a ago. I'll do it from my laptop when I get home on another device too just to be sure. 


When I am trying to make a backup of my project, I get this error message.  When I  copy anyway and play a test battle, when the block happens it gives an error about cant read the value of 1 or something like that and crashes. 

you got it done before my game was done so no foul lol

I been messing with it and so far so good!  Battles just look so much more natural now :)

I'll give it some good testing  over the next bit and keep ya updated! This def can add life to battles , I am super excited! For dragonbones, most of the battlers i have dont even have a defensive stance so I  wouldnt even worry about it lol. 

hmm, well I would guess all the animated battlers have the <Sideview Battler:name> tag not sure if you could do something with that. 

Been a few months, any update to this where the enemies do the block motion?

I had a good time with it!  An easy to pick up and  play game, with interesting dialogue and scenario.  For a quick game jam game, it hits the interesting enough spot for me.