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reginaldbrown912

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A member registered Jul 04, 2020 · View creator page →

Creator of

Recent community posts

Had to update demo this morning. 

Hey, I  posted the   Google Drive link to the demo!

you are covered in awesomesauce!   total win for the community!

One more thing, so I  notice for events that are invisible ( due to  an event condition not being met yet) the balloons still show up before the event shows up on the map.

understandable! :) best of wishes! 

hey just checking in if there was any provision added to get the animated enemies to request a motion

Easy to use and does exactly what I need it to do, I am using it to put in a few friends music tracks and being able to have the album cover art is a nice touch

np! this plugin is a godsend! thanks on behalf of the community! 

yep it works now!

MZ

hmm I havent been able to get the event interaction one to work.  Load plugin, tag event as  <interact> in notetage and choose the balloon of choice..not sure if  this is not working due to other plugins I may have

I just bought a mega bundle that has like 650 items in it... all different products, but now that  is all I can scroll through on my library page...is there a way I  can somehow filter  those out so I  can easily access my other purchases?

I bought this in the mega bundle... not sure if I did the  right thing, since these are all separate  products, my library is just littered with 640 + items making navigating through my library impossible

These are really nice looking! 

another week another  purchase at the homies store lol

thats really cool!

You got this and the core plugin   working again! Thanks!  Huge win for my project!

Clutch! happily purchased! 

downloading now, Ill try and  squeeze in time to play it today 

impressive piece! 

hidden gem! These are  legit

I messed around with it for a little bit and so far it seems easy to use and I haven't run into any compatibility issues with other plugins. Hoping for the best cause its freaking awesome lol

These exceeded my hopes! Job well done!

Yea when I  disabled the visustella  one it works perfectly. Ill have to play around with the ordering to see if it makes a diff. going on a trip tomorrow so when I  get back 

Yea there is a conflict with the  Vistustella events move core  sigh... I  think I  need that one as a base for other plugins 

On a test run, all it does is sorta focus the camera on the event, but I cant perform any movements. Not sure if  there is a conflict with the visustella plugins or not

Does this allow the player to choose a font/color of their liking?

hello by chance have you looked at this? I am sorely missing this plugin lol

So what had happen was... I decided to make a short game that leads into my main title. I t follows a team  of cosbattler called the Bofyne Unit. Demo avail here.

https://drive.google.com/drive/folders/1AF0Wq23fMlMKxUKgXR8hBlfvXwhimvg-?fbclid=...

and closing the console fixes the fps issue.  so yea thats a win!

hey, your 1.5 seemed to have fixed the error I posted  so thats good!


I did  find that  when I  reduced the  possible available weapons types, it performed a good bit better, in some cases it dropped to 30 fps from 60 on the basic attack where I have it do it twice, but it was brief and went smooth. But I used an ability with one of my characters and got this error. and it froze the game.


I added another video to that folder for you to check out

and that is with the  test  project

so what I  see, it works with  the playable characters, but not with enemies.....  I upped the SV frames from 12 to 30  for testing

The battler I am  using is a  regular sprite sheet (3 frames)

with 1.3, the battle would barely load.  with 1.4 the battle loads just fine and the movement goes fine but as soon as the attack connects there is a huge drop in fps, and the more hits there are the worse it gets

Yep, I  send you  video and a screen capture of whatI see on the debugger later on if ya want it

No dice. Please check  the pics and video  i have here so you can see what I have going on, I  believe I have everything set  up as you stated it    . https://drive.google.com/drive/folders/1_qOA5zwblXDZCNxosQUdTQJ2nC9u6D_A?usp=sha...

The update helped  but whenever attacks are made, it seems during point calculation ( according to debug menu) something is happening and each attack causes the frame rate to drop by like 20 points, or 40 points if its 2 motions in a row.  I am happy to send vids and help out with any troubleshooting that may need to occur.