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Will this be easily adaptable to work with VR? i.e. Picking up meshes and having them snap to the correct position if they are placed closely enough with motion controllers

Hi Alex,

I hope so, but I don't have any VR so I cannot test. Now I use the physics handle to grab and hold objects, is that similar to how VR work?  Btw, the plugin only manage the snapping of objects, not holding them.

There is  a simple VR example now, check it out.