Will this be easily adaptable to work with VR? i.e. Picking up meshes and having them snap to the correct position if they are placed closely enough with motion controllers
I hope so, but I don't have any VR so I cannot test. Now I use the physics handle to grab and hold objects, is that similar to how VR work? Btw, the plugin only manage the snapping of objects, not holding them.
There is a simple VR example now, check it out.