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(+1)

Visuals and music are great, but controls felt slightly awkward. Right/left mapped to move clockwise/anticlockwise and up/down to move towards/away from centre would feel more natural to me. Also needs way more enemy variety and/or attack patterns, but this you’ve got a solid base!

(+1)

I actually did try for a control scheme like that at first, but it didnt felt as intuitive as I thought so I opted for the usual 8 direction control instead. Others have mentioned about this though so I'll see if I can add it back in as an option. More enemy varieties are definitely planned too. Thanks for the feedback.