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Okay, I'll look into it.

The hospital is indeed very performance heavy in the public build because of a lot of technical reasons that don't have anything to do with your rig. Hopefully it's better in the newest build.

I've got your point. Saves states are something I'm working on to improve, and I'm always trying to put ways around doors to ensure the player wouldn't be softlock. If you want to load an earlier save and you're in the same area,you're better off going back to main menu first, otherwise the old area might not get fully unloaded. This is also a technical point I'm aware of.

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It does run far better in the newest build however the graphics bug depending on the settings when you have to escape and in the vents sometimes it's pitch black.

Yeah, I'm going to do that from now on. Also, loading a save while the guards catch you still sends you back to the start, I found that out because of the same room as the ID. And in addition to saves anytime I load the game with my character padded the game loads and removes the character's pants and the objects you have to find at the start of the game in town seem to respawn as well.


Oh, and could we have some storage for things? And maybe have it so if you buy something but don't have the inventory space it gets sent to an appropriate storage location instead of just using your money and giving you nothing?