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Excellent game. You clearly know what you're doing, so any feedback I give will be more personal than anything. If I was making the game, I would completely get rid of the timing element. I played most of the early stages and it never once was necessary to the puzzle. This change can achieved by making the toads tongue you instantly, but only when you try to touch the pole. The timing adds an element of mechanical skill which doesn't need to be there and shrinks your potential audience. Also, I would change the pole to be pokable instead of needing to stand right on it. It's not consistent with how you interact with the toads. 

Thanks for playing!

Timing is an unfortunate evil of having action elements into the game. I want to experiment a bit more with the goalpost/toad aggro interaction, because waiting doesn't feel good.

Also, I would change the pole to be pokable instead of needing to stand right on it. It's not consistent with how you interact with the toads. 

Nice idea, I will try it out.