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I kinda like this concept.

Flower build seems overwhelmingly strong because of all the synergies.

I wonder if this could expand to a more complex ruleset with wider synergies to enable different builds or even rules like pushing/transforming other pieces etc. This could also spawn its own genre after some cosmetic changes, think idle city builder cellular automata.

I like the round goal scaling off the current gold as it keeps it balanced, but losing by only 6 gold feels like shit. Could there be a way to do partial losses, like an option to sell tokens or gain negative ones to make up for the missing coins?

Thanks for playing and leaving feedback.  There is still balancing to do and add more symbols.