Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Comfy. I played for about half an hour, and I enjoyed the atmosphere a lot. Did you make the music? In any case, leaning in to the mood & art, this could be unique in its genre as a relaxing experience.


I see this being a very nice game when it's fleshed out with more enemies, rooms, features, etc. I think your artstyle would be incredible in this with a few frames of animation on everything. I love the character portrait, she's very cute.


Some small issues I found that I hope help:

  • The interaction button (which was my first choice to advance the intro) just skipped the entire thing. Having a confirmation to skip by a prompt + a second press/holding would be good.
  • All audio buses start very loud until you go to the options and touch their respective slider, at which point the volume is properly set. Just need to initialize those properly.
  • The menu selection buttons are honestly too cacophonous. The menu theme is really nice, but scrolling through the options really ruins the mood, lol.
  • Having the attack sound be piano keys somewhat clashes with the background music, which is piano. Maybe a different instrument for the attacks, like a harp?
  • It seems like the player's hurtbox is too big, or maybe capsule-shaped, which led to some unexpected damage.
(+1)

Thank you for your feedback on the game! I appreciate your comments and suggestions. Here are my thougts: 

I agree that having a confirmation prompt before skipping the intro would be a good idea. I will implement this as soon as possible.

Thank you for pointing out the issue with the audio buses. I will investigate this and make sure that they are initialized properly. Also I understand your concern about the menu selection buttons being too loud I will look into ways to make them less annoying.

Regarding the attack sound, using a different instrument such as a harp is a great suggestion. I will investigate the options since I already received feedback saying it becomes annoying. Thanks for confirming it!

I will investigate your point about the player's hurtbox being too big or capsule-shaped. It is possible that this could be adjusted for a better gameplay experience.

Once again, thank you for your feedback and suggestions. I will take them into account as I continue to develop the game.