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Hi! Thanks for the feedback!

Ok, i'll try to add more nav controls for next release! Draging the texture would be enough?

For using with godot you need to invert the y axis of the normal maps. For parallax map, you have to write your own shader in godot. I want to make a video about that when i have some time.

Dragging would be great! Also, if the normal map adjustment sliders had number input fields so I could remember values between different sprites, that would also be awesome. Thanks again for this!

Hi,

I was thinking about adding spin boxes along with the sliders, so you could modify the values right there..