Great Plug-in ; I purchased it yesterday, wishing for a compatibility with Aerosys' random maps generator. It does work to my surprise !
What I try to create is a dungeon exploration game with TBS battle, but I want to let the player the choice to avoid conflict by different meanings. You could interact directly on map with wandering enemies (freeze them, kill them from afar without procing a real tbs fight etc) to focus on exploration/looting treasures.
I have a question regarding the way the battle starts, specifically how the transition to battle maps is done.
See, I have random dungeons with monsters wandering. Currently, with your plugin, when entering the dungeon, the tactical battle starts, making exploration tedious.
What I wish to achieve for now is to start the battle on say, enemy direct interaction (event touch, but it could be through the use of a range activation plugin). Using your plugin command to able/disable TBS on the map I'm currently in doesn't seem to work.
Is it tied to how the plugin works, or is there a way to do what I intend ?
Also, is there a way to leave battle if on a specific tile/region ID/at a certain distance away from the enemies ?
Or get an event to teleport on an enemy tbs starting tile ? For say, If I want to get an additinal enemy in x range from the enemy the battle is starting with to get involved in the fight and be teleported there ? Or just check if an enemy event is in x range of the fight, and if so, add this additional enemy to the battle. Reinforcement, in a sense ?
That's a lot to answer, but I wish you will take the time to do it, have a great day !