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With traversal mechanics reminiscent of the Dishonored Blink teleport and an Overwatch Tracer dash a speedwiggle is only the beginning!

Since getting into speedrunning Spelunky roguelite wiggles I'm always looking to expand the roster of games I can dash through <3

Platforming. Check. Quick restarts. Check. Fluid traversal mechanics that require some finesse to master. Check.

In essence the only thing that would improve this game for me in the world of speedrunning is a procedurally generated island map.

Otherwise playing Zephyr feels like you're speedrunning on cloud 9

~Lok

Thanks for your feedback! PCG does sound like a very interesting route to add more content.