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For me there were too many sounds going on. And no indication for movement that I could hear, so it was difficult to navigate.

I totally agree. I started with the idea of using the beeps to help navigate. They actually get lower in pitch as you move further away from the centre. I could have just used one on the player that reacts to the distance to make it less cluttered. There is also an engine sound when you move but I imagine is was a bit too subtle and gets drowned out. Anyway, thanks for trying it out and leaving feedback, it will definitely help me focus for the next time I try something like this.