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Very good game. I don’t understand why some people scold her, because the game really has potential, and although there is still little interesting content, it is still presented quite well and with some good humor and screamers. Sleep paralysis is shown very well, but the first person view is very strange and too low, in my opinion, because of which we can not fully see everything. Also, if you restart the game, then for some reason the mouse sense becomes very low and this cannot be changed in any way, even through the settings. Although on the first pass everything is fine. Pleased with the presence of several endings, which is very cool. All in all, the game clearly has a lot of potential and I sincerely wish the author good luck in developing this content, and I will look forward to its continuation. Thanks for the game
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Thank you very much for the kind words, brother. I'm really glad you enjoyed it. 

You can see very little because you can only move your eyes, that is what I went for. You cannot see everything because I felt that the limited view adds to the suspense. When I had my sleep paralysis experience, I could see way less than that haha. 

I was not aware of the sensitivity issue, thank you for telling me about it. I'll probably just remove the option alltogether, most people have DPI buttons on their mice anyway.

I'll see you soon with episode 2, it's coming along very nicely. Probably 7-10 days (not a promise though, I always find new things I want to add or improve). God bless.

By the way, you missed 3 endings :D

Thank you for the information, in 10 days I will just stream again, and look at the score of the second episode)

As for the mouse, I don’t know, I also have these buttons, but still, there is some strange bug going on here. And you should not remove the sensitivity - this is a very useful feature.

And yes, I only found out about 5 endings when I published the review) I will have to look for them all, which I love to do.

And at the expense of sleep paralysis - everything is pretty good there, it's just that the camera is raised quite high, which makes it feel like the view is bugged.

Well, that's how it turns out)