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alexjoi

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A member registered Dec 05, 2022 · View creator page →

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An excellent game. Firstly, of the few Vietnamese horror games out there, this is definitely the best. And overall, it's one of the best horror games in recent memory. Of course, as a seasoned streamer, this didn't particularly scare me; there aren't enough jump scares here. But that's not the main thing. The plot is what really grabs me. It's incredibly epic, even if it's not entirely clear right now, and it's fascinating to watch it unfold. The unexpected twists work really well (especially the ending), and I enjoyed the hilarious moments like the chase on the bridge. As a pho cooking simulator at a roadside cafe, it also conveys the vibe well; the game is atmospheric. Even though I've never been to Vietnam. But it's nice that the creator cares about its culture and carefully reflected it in the plot. There are a lot of different references, which is nice. Of course, there are some inaccuracies, like the old man asking for 10,000 change instead of 5,000, which is odd, and the fact that one of the customers (I think the Exciter) asked for pho with raw beef, but the order actually included balls, which is inaccurate. However, I didn't encounter any major bugs and didn't fall off the map (although the author anticipated this, which was also surprising). Overall, yes, the game isn't without its flaws, but they can't overshadow the many positives and funny moments. It's worth it, and I wish the author continued success.

The review is above, if you're interested.

This is a great game, and I thoroughly enjoyed reviewing it. It can seem confusing at first, but then the story unfolds beautifully. This game is clearly not about gameplay—the story plays a key role here. And it's very good. Without taking it too literally, you can find tons of allusions to various life situations, such as the despair of a husband who is unable to help his loved one, how he could find solace in insane things or leave for another because he had no choice, and so on. The game is almost always extremely atmospheric, particularly at the beginning and in the forest, and its environment supports the story. And, of course, the technical execution is simply fantastic. The scripts work as they should, all the necessary objects disappear very seamlessly and react correctly to the character's eyes. I especially liked the moment with the transition to the forest and the refrigerator. Overall, as a reviewer and as a developer, I can't help but praise this horror game for its oppressive atmosphere and story. Keep up the good work, friend.

Surprisingly good game. Why surprisingly? At first glance it seems like a typical horror with Itch.io, banal and just with low-grade screamers. BUT. Over time, the plot really opens up, and the game's shell no longer seems so strange and banal. There is a good plot twist and all the plot details are explained normally, which is rare for similar projects on Itch. Nevertheless, this game turned out really good in this regard. It is clearly not about the gameplay, it does not play a big role here, but it does not make the game much worse.

What I did not really like - the sound here is quite quiet and in the theme in the main menu it gives to the left ear, which is strange. But apart from this and the strange mechanics with how the main character bends over, the game is very good for one evening, I liked it.

Well, about Dawn at Laywood. Even if I don't like it, I'll at least point out what exactly I didn't like and find bugs, if there are any. And I won't say anything about the future project, maybe I'll like it, after all, I've seen more than one hundred horrors in my career. And criticism - some people are offended not for a short time, but for a long time. I won't point a finger, but it's a rather strange reaction, considering that I simply pointed out the bugs without any insults to the game. Let's say this, I won't even review games that I really didn't like - it's enough for me to rate them on my streams

Well, I would like constructive criticism to be treated as criticism, not as an attempt to humiliate the project or the author. Because I have seen people who are truly offended when I find bugs in their games, although I just wanted to help fix them, oh well.

And about the large-scale story - even this one was quite a long one for me to work on (mostly because I described the experiment with each doll in detail, but even so it has a good length, I played it for more than 4 hours), and if there is an EVEN longer project, then I will definitely be interested. Of course, then I will have to try hard with the review, but considering the impressions I got from this game, it will definitely be interesting. I will also watch Dawn at Laywood, this project passed me by earlier, but now there is a chance to see it. So I will do a review on it, perhaps. And when you finally release "PROJECT", then on him too. After all, well-thought-out plots are hard to find now, you need to appreciate this opportunity

This game is just great. Seriously, I rarely give games such high ratings, but it's worth it. The gameplay reminded me of the SCP documents, so I made a review of the game in 2 parts, designed specifically for these documents) There are a couple of moments, like with the random cough sound, which confused me a little and a couple more bugs, but they were insignificant, frankly speaking. The plot turned out great too, especially the twist in the true ending. Of course, against the background of the general setting of the world, the cult in the ending is a little confusing and stands out, but on the other hand, there are still cursed dolls here, so everything is fine) It was nice that the endings are quite easy to replay due to the fact that there is an opportunity to replay any doll, which gives this opportunity. Well, in general, it turned out really cool, I would like to see more games in this style and a continuation of the story shown here. Thanks for a cool game in general)

I made a short review of your game. And what can I say - the idea is interesting. Not that it is exactly new, I have already seen similar ones, but the implementation is still quite good. The idea with checking doppels, as I said, is not new, but there are many things that can be checked, and this is interesting. And although we are told in advance about a human response, this does not mean that we are really dealing with a human,and you still need to think about it, which is good news. The mechanics are not annoying, in general, they are well made, since you don't have to constantly look for a gun or a mop, but you can just take a new one. The moment with the final creature is also well made, I hope it will be encountered often.

Of course, not without bugs yet. I haven't poisoned the bug form yet, I will do it a little later, but I will briefly describe here what I found.First, if you barricade the front door, then even after it is unlocked, people cannot go in and they will litter near the entrance to the toilet. Next, if you do not answer the call, but go to the car in advance, then the catcsena breaks. The person attacks and the car disappears, and after answering the call, it appears again, but the script for the person's appearance does not occur and we get eternal writing of the task below. Yes, it doesn't affect the gameplay, but it's not very pleasant to see it, and it doesn't disappear between nights.

As far as I remember, it's all about bugs.

Overall, the game turned out pretty good, and when it will be (I hope) random in terms of doppelgangers and when there will be co-op - it will only be more interesting. Overall, thanks for the game, I'll wait for further updates.

A very good game. Of course, not without bugs, I would say, but still not bad. I like games where the TV suddenly interrupts an emergency broadcast and then you try to hide from a threat that you don't even know. Fear of the unknown works extremely well here, too. True, I also noticed a few bugs here. Take the number of windows, which decreases by 1 when you start closing them, but these are trifles.The game is short - but it is made extremely well overall, so it deserves a high rating.

Yes, I did another review of your games. I actually finished it a long time ago, as you may know, but I had pneumonia, so I just couldn't do a review. But now, I finally got around to this masterpiece. Of course, the game is short, let's be honest, there is still a bug with stairs (I know you lost the code, it's sad), and there is only one ending in the game, which is unusual and a little sad. But still, I really liked the game.Why? Because it's a very realistic project. Yes, there are coal people and a special style, but I like it, damn it. The depression of the main character is shown very clearly here. And its consequences, too. A person, for whom everything in life is incredibly shitty, suffers from life more and more every day, especially when his last friend left him. And the ending, although a little expected, surprised me.Although you expect a better ending, but still, what happened is just the consequences of the depression that the main character received from his life. And it is precisely this dry and precise realism that is truly frightening. After all, as for me, a good horror is one that can happen in real life. In general, thanks for the cool project, it's time for me to play your other ones, perhaps)

Overall, the game is pretty good. Of course, the plot is a bit banal in places, but that's not so critical. Grandpa, as expected, turned out to be a maniac, but still, the sharp turn with his change was pretty good. And for which special thanks to the author - saving. Of course, I would have liked a checkpoint a little later, but even so, I'm really grateful that I didn't have to do everything again. Overall, the game for the evening is made quite well, the atmosphere of the night gas station turned out really well

You're welcome)

Yes, it's not a review yet, but the video is still awesome.

What can I say about the DEMO - the game is not bad. Of course, the numbering of the endings is a bit confusing, but it shows that there will be more endings before them) And if we talk about the game - then I recognize the good old Danil, who made funny horrors with a bunch of endings that can be obtained in different ways. And here it is too. I admit - I didn't immediately understand who the game was from, but that makes it even more interesting - the author tries himself in different styles of horror. Of course, the game is not without its drawbacks in the form of bugs. I found them during the playthrough. For example, the same teleportation of characters from pushing, but I think this is a feature of the engine, as was the case with the source. And in general - the game can be forgiven, after all, this is a demo for now and then everything will definitely be fixed.I can't say much about the plot yet - after all, we weren't shown much, but in any case, it's intriguing. By the way, one of the things that went well here is the new endings after receiving the previous ones. It turns out that you, as it were, influence the world, which changes after them. Well, and, of course, absolutely, definitely the main thing - we need to add an ending with an escape through the front door, I was really waiting for it) Well, in general, yes - good work, Danil, keep it up and keep it up. I'll also soon finish a review of Introvert, if you're interested. Good luck with your developments)

This turned out to be a very funny horror. Well, I think it's obvious, looking at the plot, but it doesn't make the game worse, not at all. The jumpscares here are extremely well chosen and I like the trend for this genre of horror in general. They are good enough to scare, and good enough to laugh. Of course, there's not much to say about the plot, but these are just stories around the campfire, in fact, and the story has a moderately good length and doesn't get boring.
Overall, as a one-off horror it's just great, good luck to the author with the projects

Amazing game I must say. The plot may seem banal in places, but it leaves behind a lot of questions and mysteries, which is very pleasing. From a simple game surrounded by riddles, she turns into the demon that man made. And children who disappeared in one place from the same family also leave questions: who are they and why were they there? In general, although this is a demo, even now you can make a bunch of theories from it, which is good news. I'm waiting for the full version and thanks to the developer for his work)

A great game, for sure. Of course, it's not as big as the one novel I was playing recently, but that doesn't really matter at all to be honest. Even here, Danil managed to fit in several endings that really depend on your actions and that’s a good plot. The game gives you morality and even a lot to think about, because I made several theories about the plot that came to my mind)

In general, not everything is so simple.

There is, of course, nothing to say about the gameplay here, but that’s not the main thing here. The main thing is the plot. And just like the game about Liam, Serious Danil makes serious games, which is ironic, very good, I like it.

Special thanks to the author for the OST, which he posted on his YouTube channel; it was very useful for my review.

Yes, I finished the game itself a couple of weeks ago, almost when it came out, but I didn’t have time to review it. And now, it already exists.
Thank you in general for cool and serious projects, I’ll wait for more)

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I don’t know if the author was inspired by my eyes deceive, but this project damnably reminds me of him. Yes, I finished the game back in October (150 days ago, as itch.io says), but I only got around to reviewing it recently, because there was a lot to do. But what can I say - this is definitely a damn good project. The plot twist of the ending really surprised me. For I expected anything, but not such a denouement. Before this, in fact, one could have guessed it even earlier, even when Ron first gets into the closet dimension, but in any case, the end in the form in which it is was surprising.  Regarding the plot, I already mentioned the game above, which one it reminds me of. Both this and this project have similar dual plots with a top plot twist at the end and in both gamma (as well as game resolution) affects immersion. But in this project gamma is especially decisive, as for me.The dull, afterlife green colors still have their effect, which adds gloominess, like the rest of the environment. And only the Ron doll shows some glimmer of illusory hope in this. Well, if there are no lyrics, the game is not bad. It’s not the longest in terms of duration, but even so it reveals the plot completely. So I’ll wait for the second part, and thanks to the author for a wonderful project.

As a fan of yours, I can say that the game is very unusual for your style. It's hard to recognize him here. But that doesn't make it worse at all. This is a very cool project, which in its atmosphere and plot somewhat reminded me of fnaf (and specifically mini-games from there, which similarly develop the plot). The raft twist is also not bad, but in my opinion it’s not very difficult to guess from the very beginning, but in any case, it’s good. Well, in general, although the game is short, the plot is very good.

Although, I would like to see a continuation, it’s a pity, the ending is open) 

In general, thank you for the cool project, I really liked it

You're always welcome, bro, thank you too for such a huge project)

Just an awesome game. I went through it back in February and spent the whole year reviewing/retelling it at the same time. In total, 12 videos, along with a video about all the endings. I really liked this project, I think it shows. The plot is banal in places, but the endings were really very unexpected. I played through the game for a total of 8 hours and during this time I was constantly surprised by the creative and cruel endings of the illusions that the “cat” created. Also here you can see the growth of the main character, who grows from a crybaby offended by life into a real person who loves his life and finds meaning in it. This is an extremely interesting growth that is clearly seen through the flashbacks that sometimes pop up between endings. In general, the plot, although not without its drawbacks, cannot be avoided without praise. The soundtrack deserves special thanks, which I fully used when dubbing and reviewing this wonderful game. It’s really cool and I’m especially grateful to the author for posting this soundtrack on YouTube, which helped me a lot too. So yes. I spent a total of 10 months on this game and I definitely don't regret anything. In visual novels, this is a masterpiece, for sure this year. Keep up the good work buddy.

Link to all endings in this game in my voice acting:


And of course, the entire playlist for endings:
https://www.youtube.com/playlist?list=PLocHpAgLgB_Qx48oXZAWkHhtfOZAvxz0z

Got it, thanks for the tip, I'll try it

This is literally the best roguelike project I've seen in the last couple of years. I love horror, as well as roguelikes, and this is literally a breath of air after The Binding af Isaac. It's step-by-step, of course, but that's not intimidating at all. I've been following this project since the very first demo, it's been a damn long time. At first the gameplay seemed impossibly difficult, but then I clearly understood the local tactics) There are few characters, but they are thought out quite well and the tactics for passing the game with them all are very different. Finding secret enemies, as well as the possibility of obtaining Fossil, is quite interesting. And the opportunity to get to the 3rd location, which you cannot get to in the usual way. And by the way, about this - is it possible to get to Noir? There is no way for her to somehow miss No-Skin Man. It would be interesting to know, because the only thing I have come up with so far is to randomly get a large number of snake pieces from the girl with snake eyes and from the toads in the second stage, in order to get 100 scale on the skin before the final boss. I’m just wondering if in the current demo it’s possible to get to location 3 with our goddess weapon (Noir) or not?) In general, I really liked the mechanics of the game, so I decided to make a full review of your game, I hope you don’t mind) I'll be looking forward to update 0.5 (like you said about it in the comments), as well as the full version on Steam. Thanks for the bagel, which I've already spent more than 20 hours of my life on, it's damn cool)

P.S.

I haven’t noticed much bugs yet; all the bugs that existed have already disappeared in version 0.4, so I can’t even criticize)

It was simply incredible. Seriously. I played it right after the update a month ago and made videos the whole time and it was worth it. The game turned out to be just awesome, really. In terms of, I haven't played many fnaf games, but I've seen a lot. And then a game came out in the gameplay style of old fnaf and with such a good story. I also really liked the addition of unique mini-games between days, they are extremely good. I have not yet completed the 20/20 mode in custom time, but I have unlocked all the animatronics. If you evaluate the gameplay, it is good. The gradual increase in difficulty comes in very handy, especially considering all the hell on Friday morning, especially on the fifth charge. I also liked the animatronics from my night(I won’t say which ones, of course, because there are spoilers). And yes, I don’t know about others, but in PAL I saw a reference to Flowey from Undertale, although perhaps it’s just my cockroaches in my head). One way or another, it’s even difficult for me to find any cons, because the game turned out to be cool. I also really liked the game's soundtrack, especially TamaTerrorz (I think I'm not the only one). Well, in general, I would like to say thank you to the entire development team and Fazie Funbear in particular for the work done. She was simply great. So I hope to see a sequel someday, which would be very cool. I spent 10 hours of my life on this game and I really don’t regret it one bit. Thanks for this masterpiece, guys.

It was damn good. That's straight up serious. I did this review for 2 weeks and it was worth it. After all, such games on itch.io come out extremely infrequently, especially with such a duration. Although this is horror, there are not many scary moments. But damn it, it doesn’t matter at all, because the game takes its frightening and oppressive atmosphere of hopelessness into which the main character has fallen. And most importantly - this story is extremely realistic. There is no occultism or demons here. Only people, their vices and the problem of priorities - GG put work in the first place. And although he had a good goal, its price was too high. That's what the game does - a damn good story that could be real. And behind such a story you don’t even see any technical jambs. Seriously, I love to look for bugs and flaws in games, but here I just didn’t see them point blank. The game is well optimized, and the puzzles in it are not so difficult, interesting and very out of place. And of course, the storyline is amazing. I played this game for 2 and a half hours on the stream and it was a very good time. So I am extremely grateful to the author, whose games I have been following for a long time. They get better with every new project. It was cool. Thank you for your attention)

Yes, I already wrote here 8 months ago when I made a small video with the passage of this masterpiece, but now I have finally finished making a big video with theories about the true ending of this game and the interpretation of its plot. It was not easy to do this, but I did my best and released 3 theories here) Thanks to the author (s) for this, without irony, an excellent game with an intricate and ambiguous plot)

I don’t know about subtitles yet, but there should be automatic translation. As a last resort, I can just give the full translation of my voice here if you want)

don't worry about all this, if you need help with translation, I can provide it)

Since I released a video in the form of a review, here it is brief: the game is very good. The plot is quite common for ps1 horror of the 90s (I mean the style), but at the same time it can still scare, although in places everything is quite obvious. There are only a few horror moments, but they are really good, especially the one when Robert goes down to the basement and you don’t know where he is. Well, everything is very good in the technical part of the game. So yes, I definitely liked the game, although it is not without sin, but this is insignificant)

Yes, I don’t often do vids lately, but this game is worth it. Since I made a full-fledged review-story in the form of a book, here it is brief. The game is very good. Especially in terms of plot. Here, each hero feels like a real person, and even in such a small gameplay segment, the author was able to show their character and features. In addition, judging by the plot and comments on itch.io, I would really like to see a sequel. I know it wasn't planned that way originally, but damn, there's a hell of a lot of interesting stuff that could be revealed in the sequel. And the mental tram of the protagonist, and a variant of a different ending (for the sake of which I searched all the boxes in the game before I found a comment about this, lol),. and in general, revealing the lore and background is much better, which I'm just sure the author will be able to do while living. Well, in terms of the technical component, the game is quite well optimized, even very much. I won’t talk much about the gameplay, because it’s not the main thing, but even here you can find interesting moments, such as, for example, the cipher in John’s room. So yes, I really liked this game and I hope that the author will continue it and reveal it more in future games. Thank you for your attention)

Damn, very good game. I made a short story about her, in the form of a book, if I may say so, and at the same time a review. And in short, the finale of the prologue is really intriguing. The plot is rather unusual, and one can discuss for a long time who attacked the main character after all. From the technical side, everything is also cool - I did not notice any bugs, and the FPS is very good. So yes, I definitely liked this game)

the third part

2 part:

Damn good game. Once I played her demo, and it was a real long time ago, but now she has grown a lot. Yes, here I threw off only a piece of the walkthrough (which was in the demo, lol), but I just haven’t finished editing the walkthrough yet, but went through it completely, so I’ll give a complete review. So, the plot is very unusual and strange. The View Labs are very reminiscent of the Portal, and also somewhat reminded of the SCP. But the game itself is very original. It is not clear just who was that strange Madame without an eye and where the protagonist got this eye from, and this is interesting. I was also very impressed with the endings, of which there are already 3 (if I understand correctly). As the ending with the fact that the world has come to an end, and the Husks have nowhere to go, so is the ending with Madam and the "true ending" with the explosion of the complex, where no one managed to escape. GG's hallucinations, inspired by Madame, are very frightening and unusual, and the riddles are complex and somehow even very remotely reminded Amnesia and Penumbra. And judging in general, the gameplay came out pretty good, and the unexpected twist at the end with Husk's vision and escape from monsters was really cool. In general, the game is extremely good in all aspects and I would really like to see its continuation, where we will be better told about the View Lab and the game world in general, because there are still a lot of questions. Well, that's all for me, as I said, I really liked the game, thanks to its author for that. I'll wait for the continuation, if possible)

Very .. scary even game. Well, the plot is not quite new and I have already seen it, but the implementation of this particular project is quite good. Optimization, of course, is lame, but otherwise everything is done very well. The screamers are scary, the puzzles are quite good, so yes, I definitely liked the game

And here I am again writing a review of this game, after the update. I can say this - the game has only gotten better and funnier. The secret ending is very easy to find if you know where to look, but also very unobvious. She herself is extremely cheerful and in the style of the game, which I liked. And special thanks to the author for the music without copyright - it was perfect to pass on the stream. The only thing is that the quality of the picture is still affected by strong interference in the game. I would like to either make them smaller, or add a setting that could do this (decrease the intensity or turn it off), that would be very helpful. And so, the game still causes laughter, even though it is a horror, so I liked everything)

This is a very strange horror. It still feels very damp and, I don't know, unfinished. In general, there is an idea, an unexpected ending is also the same and creepy at the beginning, but there are a lot of blunders. For example, after the start of the game, there are no invisible walls (brushes) in the forest at all, because of which you can simply fall under the map, the gasoline in the car does not actually run out, which is why you can skip the gas station, and the screamer has a shifted sound. But in general, the game, I think, has potential, the main thing is that the author is not too lazy to bring the project to mind and fix bugs, which I hope for. So yes, I wish the author good luck with this)

Very good game. It is quite short, but extremely atmospheric. After all, in these few minutes we can not only feel the hopelessness of the situation in this world, but also understand all the despair of the main character, who is ready for anything to find other survivors. And in the end, he finds only a message that he needs to run. And it's late. In general, this is a very good game that has good optimization, stylized graphics and an unusual plot, even for the apocalypse. I hope that someday we will see some kind of sequel that will reveal more of this cruel world, although there is little hope for this. In general, I really liked the game

It would be very cool to see this reboot in the same emotional style, I will look forward to)

This is a very cool game. I have already gone through the hardmode too, but so far I have released only the first part of the passage (although I went through everything together). Yet it came out very well. In the game, not only the large scale of action is noticeable, even despite the closed space, but also allusions to other game projects, such as fnaf or iron lung. And this is not a minus at all, because this is a very original project with its own atmosphere and, of course, a kitten. According to the gameplay, it is really very difficult, especially hardmode, but the passage and the true ending are worth it (about it next time I release the second part). And yes, in general, the game turned out to be very good, the only thing that is strange is that the monster sometimes makes holes in the place where I just patched up, and instantly. WELL, and welding is very ... lags, for some reason it is she, I don’t know (there are drawdowns when using it). Well, yes, this does not change the fact that the game is really good, like other games of the author, such as light night mop, so it definitely deserves a like