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The demo was shorter than I expected, but I enjoyed what I saw from my characters' adventures. Love being able to use different attitudes when approaching situations; it helps in making separate playthroughs feel more unique. My only quibble is with the writing sounding a bit "modern" for the setting, but it's really not that big of a deal.

Can't wait to see the rest of the story unfold.

Thank you, Adi, I appreciate that you decided to share you thoughts! Would you like to say a bit more about the "modern" writing that you've mentioned? Is it that the idioms that I'm using are too modern, or maybe some words feel like they don't belong?

It's very minor, but some of the words used by the soldiers sound somewhat contemporary. I feel stuff like "crazy shit" or "boyfriend" would sound a bit out of place if someone were to say them 100~200 years ago (at least, outside of America).

I see, thank you! I assumed it's clear that these characters don't really use English, but rather that the game translates the dialogue from a non-existent language to one that we can understand. Maybe I should do a better job with expressing it.