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Thanks for playing and thanks so much for the feedback.  I'm glad you liked the controls.

As for the bugs, the mid air jump after leaving a ledge is actually intended. Implementing "coyote time" for the jump seemed like a fun challenge so I decided to give it a go.

The spike damage is something I could take a look at though. Is there more information you could give me or a way to reproduce this issue? (if you have a screenshot or a clip of it that would also be super helpful)

Sure bug

screenshot from Foma, before jumping near a field of spikes
Place yourself to the right and jump straight up, without touching ←→ arrows. You will get spike damage but you are not actually touching them, at maximum you are adjacent (but not overlapping) to the offending tile.
(+1)

Ok. I think that should be a pretty quick fix. Thank you again. You've been so helpful.