Small adventure which manages to convey a cosy feeling about your life in a small town. GUI is mouse-based (with a few hotkeys), puzzles are decent, I helped seven people. Good job!
Recent community posts
A very slick, very good, very hard platformer for the Game Boy. I suggest players to carefully read Controls as it is not your usual jump&run game — to be fair, controls could have put in-game too.
It starts easy and it immediately ramps up, so be ready to see that death counter increasing. I am impressed by the smoothness of the action and glad that the author published the code for others to benefit.
I cannot but recommend this game. The premise is very simple — I won’t spoil because discovering it is part of the fun — and the game develops it in a cute and challenging manner.
Really a polished game for a jam, and quite an apt production for such a rainy summer!
An excellent metroidvania. The gist and uniqueness of this is of course given by the procgen levels I did not find them samey at all, many screens have unique flavours and the maps are easy to navigate. Music is top-notch, graphics cute and readable, some mechanics ("hit and jump") interesting and devilish.
There are some bugs that slipped through:
- sometimes you can jump out of the level, getting stuck and having to press 1+2+3 to respawn (keep that in mind)
- sometimes it seems you have "permafire" on and despite not actually attacking you can e.g. break blocks at mere contact
The action develops in a Prince-of-Persia way, which means you are timed and deaths/respawns incour in a time malus.
Good production, I have played the Linux build which should be available soon, ran smoothly!
A very good puzzle game which mixes the madness of sokoban with "laser games". Despite showcasing only one level, you will find the four puzzles to exit the room quite interesting and varied and satisfying.
Terminal atmosphere adds to the feel, the only thing it is missing is an in-game legend to represent which-block-is-which.
I would like to try it but
Traceback (most recent call last):
File "ion_duct.py", line 481, in <module>
File "zuab/engine/game.py", line 27, in __init__
File "zuab/interface/curses.py", line 184, in __init__
File "zuab/interface/text.py", line 107, in add_window
File "zuab/interface/text.py", line 144, in addch
File "zuab/interface/curses.py", line 128, in getch
File "zuab/interface/curses.py", line 90, in unrasterize
ValueError: chr() arg not in range(0x110000)
 Failed to execute script 'ion_duct' due to unhandled exception!
> I may just remove the GPL tag for now until I have Github set up, or an alternative.
If you feel like it, you can also just upload a `source.zip` and that is that, it is your choice.
Thanks for CC'ing assets!
A very good game, with excellent levels, superb music and a funny backstory.
You control Henry, the eponymous goat with clear priorities in life (eating anything he can). Usually homebrew GB games are nothing more than a nostalgia trip, but not this one: gameplay is actually fun, there is even a boss level!
Things I would correct:
- game.gb is not descriptive, should be changed to henry.gb (or voracious.gb)
- "hold B to run" is *not* present in the menu, should be added
- there are some slowdowns with many enemies on screen, I suspect that is unavoidable.
- edit: this is tagged GPL but I don't see any repo!
Again, superb production!
I personally like to rebind controls and I don't think this was possible here, I kept mashing '.' for "wait", primed by other roguelikes.
Sometimes I pressed the wrong numeric key to select a specific powerup.
As you can see, pretty tame gripes, as I wrote above the experience is very good.
Simple-yet-cruel roguelike. Controls are non rebindable but easy to get, same with powerups and weapons; remember to learn how to use 'q' and you will survive a lot longer.
Health powerups are scarce, so be careful when engaging with critters!
Excellent experience, I really liked the how text, mouse movement (“looking”) and backgrounds interacted with each other.
It is a novel way of conveying a narrative game, well done to the author!