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Thanks a lot for the review! Even though the Eclipse mechanic has potential I still want to kinda buff it, by probably increasing the amount of shield from 4 to maybe 6, that solar defense(start card) provides, so the shield consuming card would be stronger and you could also defend better at the beggining as the Eclipse mechanic eats -3 shield, well needles to say I still have a lot to clean up and balance. Also I am pretty open to ideas about having a more varied deck at the start, probably something that costs 1 energy and attacking I assume?

A 1 energy attack would be great! I found that with only 3 energy there were only 1 or 2 combos of cards to play per turn so more 1 cost options would be fun :)

Yeah, I agree with you on this point, I will implent that. I'll be honest with you, my initial idea was making 1.5 energy cost of attack, but I've never seen floats at energy costs, so I didn't want to be the first one to ever do that.

You could just double the cost of everything and give you 6 energy per turn :)

I mean, that's a really good idea, but I am more inclined to adding a  new 1 energy card now. Thanks for your suggestions!