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A jam submission

SolarCardView game page

Fight planets as sun lmao
Submitted by coffeetest1 — 1 hour, 3 minutes before the deadline
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SolarCard's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#253.2223.222
Use of the Limitation#302.2222.222
Overall#312.6942.694
Concept#312.8892.889
Enjoyment#322.4442.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
coffeetest1

Software used
Unity, aseprite

Use of the limitation
You have 8 starting cards and when you lose in game you can change 1 of them with you current ones.

Cookies eaten
1 donut and probably like 10 cookies

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Comments

Submitted(+1)

Interesting premise, definetely had fun,wished there was background music but really enjoyed it, good job!

Submitted(+1)

The card dealing looks very smooth, but that 0 cost damage boost is way overpowered. Very easy to stack up damage and win quickly.

Submitted(+1)

Wow, a nice start for a trading card game or random deck card game. The cards look super nice.

Submitted(+1)

Awesome idea for the theme to make a card game.
Definitely something I haven't seen so far.
And I really love the various cards, especially the earth ones.
Some music would be cool though.

Submitted(+1)

The game is very beautiful, I think it could have a soundtrack to make it more immersive. Other than that, it's really cool

Submitted(+1)

I loved the look of your game! The Eclipse mechanic was confusing at first but has potential! Maybe a more varied deck at the beginning would be sweet!

Developer

Thanks a lot for the review! Even though the Eclipse mechanic has potential I still want to kinda buff it, by probably increasing the amount of shield from 4 to maybe 6, that solar defense(start card) provides, so the shield consuming card would be stronger and you could also defend better at the beggining as the Eclipse mechanic eats -3 shield, well needles to say I still have a lot to clean up and balance. Also I am pretty open to ideas about having a more varied deck at the start, probably something that costs 1 energy and attacking I assume?

Submitted

A 1 energy attack would be great! I found that with only 3 energy there were only 1 or 2 combos of cards to play per turn so more 1 cost options would be fun :)

Developer

Yeah, I agree with you on this point, I will implent that. I'll be honest with you, my initial idea was making 1.5 energy cost of attack, but I've never seen floats at energy costs, so I didn't want to be the first one to ever do that.

Submitted

You could just double the cost of everything and give you 6 energy per turn :)

Developer

I mean, that's a really good idea, but I am more inclined to adding a  new 1 energy card now. Thanks for your suggestions!

Submitted(+1)

I love deck-building games, so I was a sucker for this one! I would have loved some sfx and music (very easy to add in typically and you can just get some royalty free ones), it would have just brought the to life soooo much. Felt a bit flat as is. Also, there wasn't a ton of options in the cards themselves, but I know with enough time the deck-building aspect would really come through. Overall, it looks great and has a ton of potential! Also the enemies looked very nice as well! Great job :)

Developer(+1)

Thanks for review! I am actually planning on polishing it and adding more levels, till there are 8 of them(just like planets in solar system). I was planning on adding much more abillities during the development and the original plan was, that there were basic abillities (they have 2 colors in their icons) and I would allow player to combine them to make better versions of these cards(it would also reduce the randomness by a lot), also there had to be 3 cards for choice when taking random card, but yeah, when I realised that I won't have enough time as it was already 7 hours before the deadline and I still had to add at least 2 more battles(venus and earth) and also make sure that nothing breaks during death event and reward event(and transition before fights). So on a time limit I pretty much scrapped most of the ideas I had and just threw all the upgraded cards in the reward system that gives random cards. Also unfortunately I spent day 1 scrapping an idea I've had(it was more story-based, but it would require a lot of art I wouldn't be able to deliver in time). Also I was learning how event systems work for the first time, so yeah this gamejam was one hell of an adventure, lol.