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(1 edit) (+1)

Yeah, that was probably the problem. I always have a couple of pads plugged in. I assume you're using Game Maker based on the folder structure?

If you are, you should probably set your movement controls to variables that = keyboard || gamepad in order to prevent these kind of issues in the future. That's what I've done and it seems to work fine for now.

If that doesn't work with your current setup, then adding a manual controller input options would be much appreciated.

I'll do that then. Again, thanks for your help and the feedback.

(1 edit)

Made a really small and fast update fixing that issue. You can now choose your input method at the options, and if the input method you choose is not avaiable the game will automatically switch back to the previous one.
Keep in mind X-Input (Xbox controllers) haven't been tested with real hardware, so it might not work properly, if you happen to use one of those any feedback on it is appreciated too.
Once again, thanks for your help.

(+1)

Good to hear! I didn't use a controller but it was a nice convenience to not need to unplug it for keyboard.

The game was fun. I enjoyed the arcade-y premise and feel, though I do feel like the game is lacking variation. I can see that the village seems to be semi-random each time, but perhaps some kind of progression (like work towards bigger villages or something) would help liven it up as I felt like I was just replaying the same level for ten or so rounds I played. Keep in mind I only got to level 4 or 5 as the furthest, so I may have missed something. Overall good simple fun and I enjoyed it! I liked the music and art too.

Something seems to be up with diagonal inputs. I'm not sure what's going on there but there seems to be some sort of strange priority or at least that's what it felt like. Maybe I'm just crazy though.

Overall good fun! Keep up the good work! Sorry if this post seemed overly critical but I don't know what else to say other than "I had fun and enjoyed it".

Glad to know you enjoyed it! Don't worry about being "overly critical", this kind of detailed reviews are exactly what helps me to improve on the game. I'll keep an eye on the diagonal movement and I'm also planning to add more variety soon, like introducing new kinds of enemies as you advance on the game, and different kinds of bonus stages. Still have to plan a lot about the progression, maybe you'll go to other locations at some point.