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(1 edit)

Hi there!

So I can see the following:

1 - On your Map Note you have both <TileMinimap> and <ImgMinimap:Cityl>.

You need to choose what type of minimap you want. You cannot use both.

2 - When using the TileMinimap, did you set up the tileset colors on the plugin parameter?

Setup the TileMinimap Colors. Go into the plugin parameters > Common Settings > Tileset Colors

1- I got rid of <TileMinimap> and tried it, no change. Switched to getting rid of <ImgMinimap:Cityl> and putting in <TileMinimap>, and I now have a white square, so progress, but I need the tiled minimap, and not just what is passable/impassible. I had a map like that before, and given some things I got going on, the map didn't make any sense.

2- It LOOKS set up to me, but I am not sure-- I have tried referencing the help document, and I can't make heads or tails of it. (Note: it was a misunderstanding of the document that caused me to put both of the tags in the map notes)

Ok I see now that the  colored squares correspond to regions. Which is cool, but again, I am trying to make a detailed map, not a color map, so what am I doing wrong?

Tileminimap

The tile minimap is for the colored minimap. As you assign colors for each tile. The minimap will paint the tiles according to the settings on the Color parameters, and also according to their priority.

See, the Region is priority 1, so its color will prevail above everything else.

Next to it is the Terrain Tag colors. And so on.

By default, all tiles are set to terrain tag ID 0. Which by default is white. That's why your TileMinimap is just all white.

If you do not want that, just leave the Terrain Id 0 a blank value on the plugin parameters.

Img Minimap

Now, when you say Detailed Minimap, you say the ImgMinimap, it should be straightforward. Just make an image, of the same size as your game map(if your map is 20x15, then the file size must be 960x720), and put it in the folder. The name of the file must match the one set on the map note. And it is case-sensitive.

If still nothing is working, send me a link to the sample project replicating the issue and I will take a look. You can send it here or on my discord:

Hakuen Studio#5661