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hello! I enjoyed this, the controls feel good. here’s a couple requests

- can you make the map zoom out fully? Given how large the rooms are, it’s really easy to get lost and miss things. Also possibly a fog of war function of some type ?

 - it would let me come out of morph ball while in a small tunnel. Not a big deal but, it makes you stuck

- for some reason it would randomly flash the game grid?

(+1)

Hey there! First of all thanks for playing, and second - thanks for reporting the bugs :) In particular:

- that was a design decision so as not to reveal too much of the level in map view (kinda like the fog of war), but I may have taken it too far, in fact I increased the maximum zoom out level twice already, I will increase it further in the next build and then we'll see how it works;

- yeah, that is known bug, I am right now refactoring lots of stuff and those checks are right now caught somewhere in between... On the other hand, there was a wrong setting in some of the terrain colliders, I fixed that already (as it's only a checkbox) and the proper tunnel checks are next in line;

- it's not the grid that's flashing but tile seams, at least I think so... I belive it's a problem with my placeholder graphics as it didn't happen when I used other tiles (in particular those by Ansimuz)... I decided not to waste much time on that because the game jam deadline and also due to it not being real graphics (and may be solved on its own when I introduce those)...

Thanks again for playing as well as valuable comments!

Gotcha! Well on the map-  I am  a completionist, and I get frustrated if the game tries to make that 'getting 100%' process too difficult. I'm sure others it may not bother.  I think the point of fog of war is actually assistance, because it tells you where you haven't been. It's not trying to obscure the map as much as assisting you in exploring, ya know? But that's just me.

Ah, yes, yes, I see what you mean with the fog of war... Will definitely increase the map zoom range then, makes perfect sense.