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(1 edit)

Nice lighting updates. This really helps cpu if you dont mind a slight delay. Maybe an option to bake like this, not needed at all though since tickcount exists. I think a baking technique like this could work on a dynamic model only baking every angle towards the light at 8 or 16 directions kinda like billboarding(very ps1 style). Will do some testings.

Cool idea! I also tried spreading out objects to update light on alternate ticks, that helps too. For example some on even tick, some on odd tick. Could go further like you did above, split between more than two ticks.