I noticed one issue - futa dick dissapearing whne using F/F animations. Make sense for dildos, not for a dick.
Also, a better way to implement a dick would be to have the skeleton have dick bones (which would not be weighted on the female, but weighted on the dick object, which should be treated as part of the body).
Optionally, you have have 2 meshes, one female, one futa, so there is no seems and it would look way more natural/better.
another suggestion - slider for proportion of active/passive enemies.
Also,simulation/training - should it increase submission/corruption? Should there also be ways to decrease it?