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It turns out that `[@]` array read operator (`myvar = array[@index]`) is completely broken in GameMaker, just returning 0 both if reading out of bounds and if applied to something that isn't an array at all. Previously I was lucky (or careful enough) to not have made any missteps with this (thus not even knowing of this behaviour), but somewhere in the recent changes a bug was introduced, so GM' runner gets a 0 instead of showing an error, then it passes 0 as the index to one or other data structure management functions, and then everything spectacularly explodes before you could even blink.

I've re-enabled an older (working) version of the game for now while I'm looking over the game code to change everything to use `[]` operator for reading so that I can locate the actual source of problem.