I know you released this a year ago, but in case anyone involved in this project sees this: you should all be incredibly proud of yourselves!
I had an absolute blast playing this. It was atmospheric, had an interesting setting/story - though nothing particularly groundbreaking, it was enough to keep my interest.
I'm impressed to play a combat-oriented game as a student project, as that entails adding a whole lot of extra considerations to the game. It worked out pretty well.
The level design was good; I liked how the house actually felt like a house instead of a random collection of disjointed rooms.
I encounted a few bugs, one of which made the final boss get stuck in a wall in teh second part of the fight, but it was still a great job overall.