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I love puzzle games, and this was a fun concept! I think the level design can use a bit more iteration, as they were mostly straightforward solutions. I appreciated the early levels easing you into how the cop worked without allowing him to catch you. I also think completion time might not be the best way to score this game, maybe consider ranking by number of moves and number of failure attempts?

I did consider doing it by number of moves, but I realized the lowest score would have a lowest possible amount for each level, which wouldn't make for very good competition.