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Wonderful game!  Solid experience, lacking nothing but the polishing touches necessary to become a real game. There seems  to be a lot of words in the story, I mean, I don't need to read "the bad guys hurt people", if I can see the zombies doing just that. Your game made me realize the true gist of the theme, even.

I had thought that the theme's idea was related to: "stop and relax" instead of "tighten yourself up and keep going", even though I have already seen multiple games working the same angle. The key word was "plague". Wonderful narrative choice, now that I think about it. You went far back in the past to draw a parallel with what people are doing today. Everybody's doing that right? Holding their breath as they pass people they once knew, right? At least in very populous places. One thing that stands out is the position of the player as hero and not someone who's trying to escape. That was also key. 

The more I think about, the more I think that if it were up to me (mind you that I still have to review about 300 games), the narrative choice alone could be enough to win first prize.

Glad I got to review this! Thanks for your work, and, although I'm not much of a gamer, I'll keep an eye out for Wilk Games!

Thank you so much for the in-depth analysis! Indeed, I thought long and hard about the theme, and what you said about drawing a parallel with people holding their breath as they pass those they once knew rings true to me due to circumstances surrounding my personal life recently.

Very honored to have received your review, and I am extremely happy you enjoyed it! Thank you again for playing!