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Pretty atmospheric game. A bit perplexed about some of the game design choices though.

Why is par for every course set one lower than they should be? I feel like every par 3 should've been a par 4, and every par 4 a par 5. And par 2!?

As for the driving and putting mechanics, they're quite interesting; seeing how distance affects accuracy. Although, I wish you had more control over this, like a meter for driving that allowed you to shoot closer to the center, so some skill was involved here whilst still having a risk of less accuracy. As for putting, the meter moves way too fast! I actually missed tap ins because the meter is only in the 5-10% range for like 2 frames. Otherwise, I like the idea of the meter ramping up speed as it goes up, then slows back down on the return; it keeps the "farther is harder" idea of the driving mechanic, but the starting speed is simply too high.

Lastly, why is water treated as OB instead of a penalty area? (Note: I didn't say "water hazard" as apparently that's not the proper term anymore.) Shouldn't the ball be placed back on land close to the water instead of at the previous lie?

I must add that I did enjoy myself, especially with the player's ability to mess up the course and sink golf carts. I just felt some elements were too random-based.