Recycling doesn't reclaim your spent tiles! I was having fun trying to figure out how to reroute my rails to reach where I need trains to go until I noticed I was suddenly running short on rail tiles I had recycled to try and replace them!
Shane the Freestyler
Recent community posts
Well, at least my finger thinks thinks the auto upgrades should come sooner. And I think I was at manager? I didn't pay much attention to the exact title.
Also, I'm not sure if I misread them, but I think the price of the first couple upgrades are higher than they actually are. I ended up saving more than I needed at first because of that. (Not to mention hitting a couple half money penalties along the way.)
The chip storage mechanic should probably be better explained. I assumed the heater prevented any loss. (Also, why heater? I've never heard of hot potato chips. Unless we're not in the US, which everything being listed in dollars makes me assume.)
As for the wheel, I'm a little mixed on that. The bonuses are nice of course, the penalties can be a bit steep, but the worst one is the canceled delivery since that basically trashes the entire next day if you're able to peel every single potato you had.
Shift length? Maybe a solid minute to make things a bit more comfortable or make a third batch possible if you got really fast fingers.
I think the auto equipment should come in a bit earlier, there's way too much button mashing required before they're unlocked. Also, the deliveries don't scale to your storage capacity at all. Seems pointless to have a cap of 750 potatoes if you usually only get like 30-80 per day.
Lastly, the storage heater doesn't work at all! You still lose chips at the end of the day! This makes it impossible to get a jump on each day and serve any customers who... decided to sleep overnight at your restaurant?
Basically, there's too much that artificially slows progress down.
Hmm... Seems a number of engines don't separate Shift keys. 🤔 Well, at least Z and . are close enough for the same feel.
Overall, it's a pretty challenging table. The flippers more limited range makes lining up shots more difficult since you can't catch the ball. Pretty much ensures you're always moving.
And this is why number abbreviations annoy me in games like these. Sure, they're easier to read than 2,512,874,159 or whatever exact number we're talking here, and less screen space is needed for really large numbers into the quadrillion and higher, but when a price is listed as something like "2.5 billion", you're going to read that as "2.5 billion, exactly, and not a fraction more." Any fractions above that should be printed or else the player might be confused and delayed.
Being able to see ghost opponents is fine, but it's hard to study their lines in real-time; especially when you're whipping around corners and can't see how someone managed a faster line and slingshot ahead of you.
It would be nice to have a replay mode that allowed you to view your own and other players' races to study where you could possibly improve.
Ah yes, one of my favorite tropes: Unintentionally Unwinnable. You know I love it.
Is it a bug that sometimes food items have no HP/SP/BP appear and give you nothing?
PS: This game has gotten 10 times harder lately! I can barely make it through 4 floors now let alone 15! x.x
PPS: It's not just items, but enemies that sometimes do nothing. That may be good for the player, but I'm still questioning if this is a bug or a feature.
PPPS: I made it past floor 15! (I'm starting to get tired of these minor edits. XD)
I was assuming the latter since that's how it's handled in Mappy. (It's also this way in the Famicom version which shows lives as a number.)
Also, slightly related: I don't believe I've seen a game that uses icons to indicate lives include your current life in the counter. I could be wrong, but all that I've seen use icons to show your remaining lives.