Seems like it's working now!
Shane the Freestyler
Recent community posts
So, one mechanic that isn't explained except through comments is this "deadzone" mechanic. Apparently, as coins fall, red lines grow from the outer edges at the bottom of the screen. ANYTHING that falls over these "deadzones" WILL NOT COUNT! It's a bit punishing of a mechanic as it means you'll eventually receive no credit for things that drop and you'll eventually enter an unwinable state. Frustrating seeing as there's nothing that tells you of this besides the inconspicuous loss of winnings as it becomes more and more egregious prizes are dropping and you're scoring nothing.
There should be a way to overcome this, even if it's slower than a lucky drop.
Also, sometimes, (although rarely), coins manage to jump over the pusher and onto the sides with no way to push them back in. This should never happen.
Might I recommend a sort of "stage 1 forgiveness" system? Specifically, mistakes on stage 1 are free since A: Running out of medals means restarting stage 1, and B: you can just as easily restart the game if you make a mistake early to reset your medal count. By not counting mistakes on stage 1, it can save the player time not having to worry about making mistakes and getting a game over too early because they wasted their attempts on the first stage.
PS:The game is WAY TOO DIFFICULT! I can't even pass stage 2 without loosing too many medals!
I don't have any color problems that I know of, but I was noticing I was having issues clearing yellow balloons until I had a closer look and saw they're supposed to be orange! Thing is, the shade of orange is so light, even PowerToys Color Picker said it was gold, which is just a slightly darker yellow, and I mean slightly darker!
It's a good thing a colorblind mode does exist, because these shades are too similar to tell apart!
Well, at least my finger thinks thinks the auto upgrades should come sooner. And I think I was at manager? I didn't pay much attention to the exact title.
Also, I'm not sure if I misread them, but I think the price of the first couple upgrades are higher than they actually are. I ended up saving more than I needed at first because of that. (Not to mention hitting a couple half money penalties along the way.)
The chip storage mechanic should probably be better explained. I assumed the heater prevented any loss. (Also, why heater? I've never heard of hot potato chips. Unless we're not in the US, which everything being listed in dollars makes me assume.)
As for the wheel, I'm a little mixed on that. The bonuses are nice of course, the penalties can be a bit steep, but the worst one is the canceled delivery since that basically trashes the entire next day if you're able to peel every single potato you had.
Shift length? Maybe a solid minute to make things a bit more comfortable or make a third batch possible if you got really fast fingers.
I think the auto equipment should come in a bit earlier, there's way too much button mashing required before they're unlocked. Also, the deliveries don't scale to your storage capacity at all. Seems pointless to have a cap of 750 potatoes if you usually only get like 30-80 per day.
Lastly, the storage heater doesn't work at all! You still lose chips at the end of the day! This makes it impossible to get a jump on each day and serve any customers who... decided to sleep overnight at your restaurant?
Basically, there's too much that artificially slows progress down.
So chunky, I got a little sticky at the end! Er... let me rephrase that...

