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(+1)

Very nice game. Some possible optimizations: Making the combat a bit faster would be nice. I'd rather gain oxygen geometrically instead of gaining 1 per N time, so for example make it start at 1 per N, but then increase faster and faster if I don't move ore aren't attacked.

Some UI issues, buttons not showing properly on screen, my power disappearing when dropping down, horrible continue font (unlike the awesome intro white with black shadow font at the start).

But overall a great effort.

That's dope! I should have thought of that, yes having oxygen recovery increases as you stand still is brilliant. Sorry about the UI problems, faced some issues with the game build that didn't exist in unity.

(+1)

I had the same UI issue where my Unity was set to 16:9 but the WebGL build was 16:10, so my button on the right also slid off the screen. With help from some other people I fixed it by changing my panel that contains the controls to be right aligned instead of centered (the default), then right-aligning the controls underneath that.